

In manual combat, you have the option to attack, advance or retreat your units. Before combat starts, you can select automatic or manual - if you care about completing battles in the most effective manner, you will need to use manual, which is most important at the start if you have the upper hand later on, you can then just use automatic. You see everything top-down, but when squads clash with an enemy, it zooms in to see the action up-close from the side. You can combine those units into groups (squads) and also split them squads can consist of any of the 4 unit types (mixed squads) and they move at the speed of the slowest unit type.įrom what I remember, units have 1 value: energy / stamina, which dictates how fast they move. Also when it comes to a fight near a mountain, being on the mountain shooting down gives those units a plus also squad formations are very important (where the individual unit types are positioned). The pros and cons of the various types units vs other types of units are very logical: barbarians kill archers the quickest (so don't let them come close), archers are good against barbarians and knights (shoot them at long range) and knights are very effective against barbarians. They travel the fastest and can detect enemies twice as far. There's also a fourth unit type, but it's not for combat - spies. Each unit type has their individual pros and cons, such as range, speed and damage (maybe even also toughness / hit points not sure). There are three combat unit types - knights, archers and barbarians. It was a bit difficult to navigate at first, but once you've got the hang of it, won't be much of an issue. in terms of tactics, this was the most in-depth and amazing game I've played back then.
